
I know some hardcore stalkers would argue one doesn't need it at all and should just look at outfits, but I don't agree with this premise at all - it's way more complex than that. I always thought the actual gameplay surrounding IFF of Stalker has been severely under-utilised where it could have been a substantial part of the overall game.Īs a suggestion for extending this mod or creating another one that interplays with it nicely, perhaps it's possible to create some immersive gameplay around the concept of IFF executed better than in vanilla game?

Combined with Dynamic NPC Armor Visuals you might find yourself being attacked by a bandit dressed in Duty armor.Now when a stalker on the radio brags about looting a Sunrise Suite they will actually have it on them.Removes the black list that was stopping NPCs from looting outfits.Can cause small animation glitches, will stop when NPC moves.Without the below patch this only affects companions, or NPCs you sell an outfit to because NPCs don't loot outfits.Sections are the NPC's community followed by a list of armor counties with a bool for if they can be worn, missing is same as false.Bandits and renegades on the other hand are the least picky. Duty and the Military are too proud of their uniforms to wear another factions.

No one wants to risk wearing Monolith or Sin gear for fear of being shot on site. Not all NPCs will wear other factions armors.Armor is compared based on a weighted sum of, in order of magnitude, ballistic, explosive and rupture protection.NPC with a story ID are excluded, this includes unique NPCs and some other wise generic NPCs that may be part of a quest or placed somewhere as a guard.
